Introduction
If you are looking for a resident evil requiem walkthrough, start with one useful fact: the game does not use a traditional numbered chapter system. Instead, the story flows from location to location, and control regularly switches between Grace Ashcroft and Leon S. Kennedy. Knowing whose section you are in matters more than a chapter number, because Grace and Leon play very differently.
This guide follows the route in order, explains both play styles, and flags bosses, puzzles, collectibles and missables, keeping late-game reveals to a minimum.
Resident Evil Requiem Walkthrough at a Glance
Resident Evil Requiem is the ninth mainline Resident Evil game, developed and published by Capcom. Grace, an FBI analyst, investigates murders targeting Raccoon City survivors, while Leon searches for a cure for a dormant illness linked to that disaster. Their paths collide at Rhodes Hill Care Center.
| Fact | Resident Evil Requiem walkthrough detail |
|---|---|
| Developer and publisher | Capcom |
| Release date | 27 February 2026 |
| Platforms | PlayStation 5, Xbox Series X|S, PC, Nintendo Switch 2 |
| Genre | Survival horror with action sections |
| Main characters | Grace Ashcroft and Leon S. Kennedy |
| Campaign | Single-player only, no co-op campaign |
| Age rating in the UK | PEGI 18 |
The Route in Order
The table follows the story by location, in the order most guides organise it.
| Stage | Location | Who you play |
|---|---|---|
| 1 | Wrenwood Hotel and Wrenwood streets | Grace, then Leon |
| 2 | Rhodes Hill Chronic Care Center, first part | Grace and Leon in turn |
| 3 | Care Center, second part: attic, basement, courtyard, chapel and water treatment plant | Grace and Leon in turn |
| 4 | Raccoon City East, Raccoon City Center and the Orphanage | Leon, with a stealth Orphanage section |
| 5 | The ARK research facility, upper and lower levels | Grace and Leon in turn |
| 6 | The ARK finale and final boss | Grace and Leon |
Grace opens the game at the Wrenwood Hotel, where her mother was killed eight years earlier, and the early hours teach the survival rhythm: limited resources and reading files for clues. Leon’s opening sections are faster and more combat-heavy, and are a good place to learn parrying and inventory management.
The Care Center is the longest middle stretch, with backtracking, new keys and keycards, and Grace’s horror sections alternating with Leon’s action sections. In Raccoon City, Leon revisits the police department area familiar from Resident Evil 2, while the Orphanage section is stealth-only. The ARK then brings both threads together for the finale.

Playing as Grace: Survival Horror
Grace’s sections are the horror half. By default she is played in first person, in tight spaces with limited resources, stalker creatures and puzzles that reward careful reading. Her crafting system lets her draw infected material from puddles and corpses to synthesise bullets and healing items, turning every encounter into a resource decision.
Three Grace habits will save a first playthrough: save manually at every typewriter, keep a separate save at each new area, and read files for codes and clues. Avoid unneeded fights when ammunition is low.
Playing as Leon: Action Horror
Leon is the opposite pole: faster and more confident, played by default in third person, with a hatchet that can parry attacks and chain into melee finishes, alongside a full arsenal for bigger encounters. After a tense Grace section, a Leon section often feels like a release of pressure.
Leon still rewards discipline. Parry timing, headshots and explosive canisters stretch limited ammunition further than spraying fire, and weapon upgrades should suit the fights ahead.
Boss Fights: What to Expect
Boss fights split along the same Grace and Leon line: Grace’s encounters lean towards avoidance and timing, while Leon takes on most direct combat showdowns. The table lists the main encounters in story order, without late-game mechanics.
| Encounter | Played as | Where |
|---|---|---|
| The Girl, recurring stalker encounters | Grace | Care Center, then Water Treatment Plant |
| Chunk, optional | Grace and Leon | Care Center |
| Blister Borne | Leon | Care Center Chapel |
| Titan Spinner | Leon | East Raccoon City |
| Victor and Garmrs | Leon | East Raccoon City highway |
| Super Tyrant | Leon | Raccoon City Center |
| Plant 43 | Leon | ARK entrance area |
| The Commander | Leon | ARK facility |
| Final boss | Leon, with Grace | ARK facility |
General boss advice: learn the pattern before spending rare ammunition, keep a healing item in reserve for the final phase, and use arena hazards and cover. Optional encounters such as Chunk are worth attempting when supplies allow, but neither is essential for story progress.
Puzzles, Safes and Key Items
Puzzles in Requiem are mostly about observation: reading a file, matching a clue to a room, and using the right key item in the right place. If stuck, re-read recent files and check inventory descriptions.
Safes deserve special attention because they are missable. All five dial safes belong to Grace’s sections, three at Rhodes Hill and two in the ARK, and opening all five unlocks the No Safe is Safe trophy or achievement. You do not need to find every code file first, and our dedicated safe-code guide lists every combination, including Insanity codes. There is no chapter select, so a missed safe stays missed unless you reload an earlier manual save.
Collectibles and Missables
Everything in Requiem is missable because there is no chapter select, but a manual save from each area gives you a way back. Guide publisher PowerPyx counts 139 collectible locations across six sets, and the in-game challenge menu tracks progress, although some trackers only appear after beating the game once.
| Collectible set | Count reported | Notes |
|---|---|---|
| Files | 75 | Story-gated; linked to a trophy |
| Mr. Raccoon Memoriam statues | 25 | Hidden across all areas; some need Leon |
| Antique Coins | 22 | Spent on upgrades; no trophy attached |
| Plant 43 seedlings | 9 | Underground, on the way to Plant 43 |
| Dial safes | 5 | Grace only; see the safe-code guide |
| BSAA containers | 3 | Locked crates, keyed per area |
Files and Mr. Raccoon statues count across playthroughs, while Antique Coin locations differ on Insanity. On a first run, prioritise files, statues and safes in each area before moving on.
Difficulty, Length and Replay Value
Requiem has four difficulty levels, and Insanity unlocks after beating the game once. Insanity changes safe codes and item locations, so treat it as a second-run challenge. First runs are most often reported at around 10 to 14 hours, while a completionist run is reported at 16 to 20 hours or more.
Replay value comes from the two endings, difficulty trophies, collectible clean-up and the bonus shop, where points buy items such as infinite ammunition.
Conclusion
This resident evil requiem walkthrough boils down to a simple routine: follow the location route above, play Grace slowly and Leon boldly, save manually at every new area, read your files, and clear each area’s safes and collectibles before moving on. If you get stuck on a safe, our safe-code guide has every combination.
For more gaming guides and reviews, visit Game Horizon.
FAQs
How many chapters are in Resident Evil Requiem?
Requiem does not use a traditional numbered chapter system. Guides organise the story into location segments instead, from Wrenwood Hotel through the Care Center and Raccoon City to the ARK.
How long does Resident Evil Requiem take to finish?
Most first playthroughs are reported at around 10 to 14 hours, depending on difficulty and exploration. A thorough completionist run is reported at 16 to 20 hours or more.
Who do you play as in Resident Evil Requiem?
Mainly Grace Ashcroft and Leon S. Kennedy, switching by section. Grace leans to first-person survival horror, while Leon leans to third-person action horror.
Are there missables in Resident Evil Requiem?
Yes. There is no chapter select, so missed collectibles, safes and some trophies cannot be revisited from the main menu. Keep a manual save at the start of each area.
Do safe codes change on Insanity difficulty?
Yes, every dial safe combination changes on Insanity, while the safe locations stay the same. Our dedicated safe-code guide lists both sets of codes.
Does Resident Evil Requiem have two endings?
Yes. The ending depends on a final choice, and both endings count towards completing the story, so a second run is the natural way to see the other outcome.

