Introduction
If you are hunting for resident evil requiem safe codes, this is the reference version of the guide: every combination in one place, split by difficulty, with the rewards and the trophy warning attached. Resident Evil Requiem, the ninth mainline Resident Evil game from Capcom, hides five combination dial safes, and every one of them belongs to a section played as Grace Ashcroft. Leon S. Kennedy shares the story, but he does not get a dial safe of his own.
The game launched on 27 February 2026 for PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2, rated PEGI 18 in the UK. The codes below do not change between consoles or PC. What changes is difficulty: Normal difficulties share one set, while Insanity, unlocked after finishing the game, uses a second set.
Resident Evil Requiem Safe Codes at a Glance
| Fact | Resident evil requiem safe codes detail |
|---|---|
| Developer and publisher | Capcom |
| Release date | 27 February 2026 |
| Platforms | PlayStation 5, Xbox Series X|S, PC, Nintendo Switch 2 |
| Main characters | Grace Ashcroft and Leon S. Kennedy |
| Dial safes | Five, all in Grace’s sections |
| Rhodes Hill safes | Three |
| ARK safes | Two |
| Trophy for all five | No Safe is Safe |
| Chapter select | No, so a missed safe needs an earlier manual save |
Three safes sit in Rhodes Hill and two in the ARK, a split worth remembering when checking progress.
How to Read a Dial Code
Every combination has three numbers, and every number has a direction. Left 10, Right 80, Left 30 means turn left to 10, then right to 80, then left to 30. Turn the wrong way, or overshoot, and the dial resets. That reset does not lock the safe; it is simply how the dial works, and it is the most common reason a correct-looking code appears to fail.

You do not need to find a code file first. Each safe has a matching file, and reading files helps towards a separate file-reading trophy, but the dial accepts the combination directly. That matters because Requiem has no chapter select: if you walk past a safe, you cannot jump back to that chapter from the main menu. Keep a manual save at the start of each new area and open every safe before moving on.
Normal Difficulty Safe Codes
On Normal difficulties, the five combinations are fixed. Antique Coins are the quiet prize here: spent on upgrades, the six coins from the two Rhodes Hill safes add up fast.
| Safe and area | Normal code | What is inside |
|---|---|---|
| Bar & Lounge, Rhodes Hill | Left 10, Right 80, Left 30 | 3 Antique Coins |
| Examination Room, Rhodes Hill | Right 30, Left 10, Right 50 | 3 Antique Coins |
| Basement Furnace, Rhodes Hill | Right 60, Left 40, Right 80 | Raccoon Roundup Map, 10 Handgun Ammo |
| Sterilization Chamber, ARK | Right 10, Left 90, Right 20 | 15 Handgun Ammo, 1 Molotov, 1 Med Injector |
| Monitor Control Room, ARK | Left 50, Right 60, Left 80 | 1 Empty Bottle, 1 Bottle of Acid, 1 Med Injector |
The Basement Furnace safe is more than ammunition: the Raccoon Roundup Map reveals Mr. Raccoon locations for the rest of the run. The ARK safes are practical survival supplies: handgun ammunition, a Molotov, Med Injectors and crafting bottles.
Insanity Difficulty Safe Codes
Insanity changes every dial combination, while locations and code files stay put. You know where to look on a second playthrough, but you cannot reuse the numbers you memorised first time around.
| Safe and area | Insanity code | What is inside |
|---|---|---|
| Bar & Lounge, Rhodes Hill | Right 20, Left 50, Right 30 | 3 Antique Coins |
| Examination Room, Rhodes Hill | Left 50, Right 30, Left 90 | 3 Antique Coins |
| Basement Furnace, Rhodes Hill | Left 70, Right 50, Left 20 | Raccoon Roundup Map, 10 Handgun Ammo |
| Sterilization Chamber, ARK | Left 80, Right 50, Left 0 | 15 Handgun Ammo, 1 Molotov, 1 Med Injector |
| Monitor Control Room, ARK | Right 20, Left 0, Right 70 | 1 Empty Bottle, 1 Bottle of Acid, 1 Med Injector |
One Insanity code carries a warning, flagged rather than settled here. Most guides list Bar & Lounge as Right 20, Left 50, Right 30, but one reports the Normal code working unchanged on Insanity. If it fails, try the Normal combination, with a manual save nearby. The other four Insanity codes carry no such disagreement.
Trophy Checklist: No Safe is Safe
Opening all five dial safes unlocks the No Safe is Safe trophy or achievement. Treat it as a single-run checklist: Bar & Lounge, Examination Room and Basement Furnace at Rhodes Hill, then Sterilization Chamber and Monitor Control Room in the ARK. If it does not trigger after the fifth safe, check the extra containers below before starting over, because one disputed container may be the missing piece. Keep a manual save at the start of each area, and a second save just before the ARK.
Extra Containers to Open Anyway
Two locked containers are not dial safes, but they cause enough confusion to belong here. The first is a Waiting Room safe already pried open when you arrive, so it needs no combination: 2 Antique Coins on Normal difficulties, empty on Insanity.
The second is a briefcase in the RPD S.T.A.R.S. Office, opened with the letter code R, R, R, clued by a note at Wesker’s desk and a photograph. It contains a charm and is not one of the five dial safes, yet some guides say it counts towards No Safe is Safe while others say only the five dial safes count. The dispute is not settled, so open all six containers on the same save file.
Codes That Cause Arguments
Two traps recur in guides and forums. The first is the Bar & Lounge Insanity disagreement above. The second is a source error for the Monitor Control Room safe, where one guide‘s prose description does not match its own table or the consensus of other guides. Use the table code here, Left 50, Right 60, Left 80 on Normal and Right 20, Left 0, Right 70 on Insanity. If a code fails, check direction first, then difficulty, then whether you are at the right safe.
Conclusion
Those are the resident evil requiem safe codes in full: five dial safes, three at Rhodes Hill and two in the ARK, all played as Grace, with one set for Normal difficulties and a different set for Insanity. Opening all five unlocks No Safe is Safe. Open the Waiting Room safe and the S.T.A.R.S. briefcase on the same save as well, keep manual saves at the start of each area, and mind left and right on every dial.
Read more Resident Evil Requiem coverage on Game Horizon, including the DLC guide, deluxe edition breakdown and full walkthrough.
FAQs
How many resident evil requiem safe codes are there?
There are five dial safe codes, plus a second set of five for Insanity. A Waiting Room safe needs no code because it is already open, and a S.T.A.R.S. briefcase uses R, R, R.
Do resident evil requiem safe codes change on Insanity?
Yes. Every dial safe combination changes on Insanity, while the safe locations and code files stay the same. The Bar & Lounge Insanity code is disputed, with most guides listing Right 20, Left 50, Right 30 and one guide reporting the Normal code working unchanged.
Can you open a safe without finding its code file?
Yes. Each safe has a matching file, but you can enter the combination directly on the dial. Finding the files still helps towards a separate file-reading trophy. For the location-led companion guide, see the Resident Evil Requiem safe code walkthrough.
What do you get for opening all the safes?
Opening all five dial safes unlocks the No Safe is Safe trophy or achievement. The rewards along the way include Antique Coins, the Raccoon Roundup Map, Handgun Ammo, a Molotov, Med Injectors and crafting bottles.
Are any safes missable in Resident Evil Requiem?
Yes, in practice. There is no chapter select, so a safe left behind cannot be revisited from the main menu. Reload an earlier manual save from before you left that area.
Does the S.T.A.R.S. briefcase count towards the safe trophy?
That is disputed. Some guides say the briefcase counts towards No Safe is Safe, while others say only the five dial safes count. Open all six containers on the same save file to cover either rule, and collect the charm inside the briefcase regardless.

